Chapter 4: Samaritan



Chapter 4: Samaritan is one of the chapters in The Exorcist: Legion VR.

Walkthrough
A camera sits on the counter near the far wall. It has 10 pictures to scroll through. Lift the counter to get to the other side. On the counter is a tall brown object with a figurine on top. It contains the artifact. It's a music box. There are five pieces that can be rotated. Point your finger at it until you see a red laser - that's how you know you can click a piece to rotate it. You'll notice pieces have lines and all (but one) have a small square design. The top piece that you can move (below the piece with the cross, which doesn't move) has a square design. That side should face to the right from where you're standing (on the other side of the counter, not the open area). The bottom two pieces above the Star of David piece, which doesn't move, should both have square designs. Face them towards the far wall. To double-check your work, note that the Star of David piece has three lines on it. The piece immediately above it can line up each of those three lines. So, you should have the top piece (piece 1) and the bottom two pieces (pieces 4 and 5) solved. Piece 3, the middle piece, has a square design on it. Make it face left. That leaves Piece 2, which you can just rotate until the music box plays, the figurine rises, and the Divine Bronze - a cross inlay - is revealed. You have the artifact.

Go through the sliding door. At the end of the hallway is breakable glass. Use the frying pan instead of the hammer for a trophy. The gate opens automatically after you've broken the glass. Teleport to the end of the board near the ladder. Grasp the ladder, and the screen fades to black. You'll hear climbing sounds, kind of like an early Resident Evil game.

In the new area, feel free to pick stuff up and put them down. You'll want to go to the back room. Slide the door open. There are some papers to pick up and read to your right. There's a dictaphone that the corpse is holding. Pick it up and use the trigger on your Move controller to play it. When it finishes, the audio will tell you the power is low. You can recharge it soon to hear more messages. To the left of the corpse is a power box. Open it and pull the lever to restore power to the elevator and other objects.

Head back to the computer area. Right in front of the computer is a recharging station where you can put the dictaphone and hear the rest of the messages. You can click on the computer to see three different pages about various research. Then, you can click to see the workers. These are the same people whose names were written on the counter as "dead," in the very first area. Of course, one name wasn't written - Finch, yet his picture was on the wall. He was alive. The system still thinks he's alive. Only print and scan Finch's ID card. You get a trophy. The elevator activates. Get in and press the bottom button.

Long hallway next with some shifting as you move down it. If you suffer from motion sickness, beware. It's over quickly enough.

Final room. Teleport to the back. Go right. Use salt spray on the corpse's face. An entity will flee it. Head back to the doors. They're blocked, but a corpse will sit up. The corpses levitate, circling you. Keep facing the doors. When they stop, spray the face of the one on the right with its eyes open. Next, spray the one to the left of it. Face the opposite way.

The corpses circle you again. Spray the one in front of you. Now face the demon. It lifts objects above its head to throw at you. You must duck or dodge successfully three times. The demon has a tell. It will lift its head straight and close its mouth when it's about to throw. Duck low to avoid getting hit. There's a trophy for not getting hit. Then, use your cross to finish the job.

At the police station, there's a video cassette to play at the TV/VCR.